Chevron has funded energy laboratory for the Elizabeth Forward Middle School through a collaboration with students at Carnegie Mellon University’s Entertainment Technology Center. The new energy laboratory will be an interactive lab to teach students about energy during Earth and Space Science class during the 7th grade.
Fall of 2014
Carnegie Mellon University's Team InfinitE:
Team infinitE is the first of four teams who will work with Elizabeth Forward Middle School to create an interactive Energy Lab through the generous support of Chevron. Team infinitE’s challenge is to begin creating the Energy Lab, an interactive learning environment that in no way resembles a classroom. Team infinitE's goal is to harness the educational benefits of technology to encourage students to take ownership over their education and to share their knowledge with others. Students will also be exposed to the world of energy and learn that it is an interesting industry in which they can have a voice. In order to accomplish these goals, each team will make their own contribution to the Energy Lab. During our 16-week semester on this project, team infinitE created a giant touch-screen dome, a game, and a mobile app.
First Prototype of the "Magical" Touch Dome:
Mr. Bruce Elms and Mr. Bob Kite created the base for the dome:
Students learning about solar energy and keeping a home, a town and a city powered:
Building the Energy Lab:
Spring of 2015
Carnegie Mellon University's Team Vis Viva:
Vis Viva is the second of four project teams working with the Elizabeth Forward School District and Chevron to create an interactive energy lab for middle school students. The goal of this project is to create a unique learning space that teaches students about different types of energy while feeling nothing like a typical classroom. Our team will be adding the second installment to this space and will be focusing on fossil fuels. Through an interactive installation, our project will explore and answer questions like: What are fossil fuels? How do we find them? And how do we extract them?
What is an Augmented Reality Sandbox?
The goal of augmented reality sandbox was to develop a real-time integrated augmented reality system to physically create topography models which are then scanned into a computer in real time, and used as background for a variety of graphics effects and simulations. The final product is supposed to be self-contained to the point where it can be used as a hands-on exhibit in science classrooms.